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The dice in the RP section

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The dice in the RP section Empty The dice in the RP section

Post by DSH90 Thu Apr 15, 2010 1:46 pm

The other day when I was on the bus planing for my big presentation then I got blanked out and though about some ideas for the dice system.



Offensive

1 Dice
x . , . x . , . x
(Hit, Dmg, Effect)

2 Dices
x . , . x . , . x
x . , . x . , . x
(Hit, Dmg, Effect)

Example on a attack:
The opponents has def 4, so it is needed a +4 to hit him/her.

5 . , . 1 . , . 5
6 . , . 4 . , . 1
1 . , . 6 . , . 1
(Hit, Dmg, Effect)

*What happends*
First dice rolled 5, second 6 a the third 1, wich means that the last dice diden't hit.
Which cancels out that rolls Dmg and Effect.

In the first row then you score a 1 and in the second you get a 4 giveing the total dmg of 5.
The effect dice rolls a 1 on the second and third roll, the last one dosen't count though cause of the *atleast a 4+ with the hit dice*.

User Effect
If 1 appears then dmg is x2

Result
Dmg:
Effect: x2
HP: 300 -> 290



Defensive

Standard Defense
x . . . , .x ., . . x . ., . . x
(Block, Dmg, Evasion, Resist)

or you can try to counter attack if you think your stronger then your opponent.

Counter Attack
x . , . x . , . x
(Hit, Dmg, Effect)



If you like this then I could customize the dices for each game.
DSH90
DSH90
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The dice in the RP section Left_bar_bleue300/300The dice in the RP section Empty_bar_bleue  (300/300)

http://mmbnchronox.22web.net/index.php

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