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The dice in the RP section
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The dice in the RP section
The other day when I was on the bus planing for my big presentation then I got blanked out and though about some ideas for the dice system.
Offensive
1 Dice
x . , . x . , . x
(Hit, Dmg, Effect)
2 Dices
x . , . x . , . x
x . , . x . , . x
(Hit, Dmg, Effect)
Example on a attack:
The opponents has def 4, so it is needed a +4 to hit him/her.
5 . , . 1 . , . 5
6 . , . 4 . , . 1
1 . , . 6 . , . 1
(Hit, Dmg, Effect)
*What happends*
First dice rolled 5, second 6 a the third 1, wich means that the last dice diden't hit.
Which cancels out that rolls Dmg and Effect.
In the first row then you score a 1 and in the second you get a 4 giveing the total dmg of 5.
The effect dice rolls a 1 on the second and third roll, the last one dosen't count though cause of the *atleast a 4+ with the hit dice*.
Defensive
Standard Defense
x . . . , .x ., . . x . ., . . x
(Block, Dmg, Evasion, Resist)
or you can try to counter attack if you think your stronger then your opponent.
Counter Attack
x . , . x . , . x
(Hit, Dmg, Effect)
If you like this then I could customize the dices for each game.
Offensive
1 Dice
x . , . x . , . x
(Hit, Dmg, Effect)
2 Dices
x . , . x . , . x
x . , . x . , . x
(Hit, Dmg, Effect)
Example on a attack:
The opponents has def 4, so it is needed a +4 to hit him/her.
5 . , . 1 . , . 5
6 . , . 4 . , . 1
(Hit, Dmg, Effect)
*What happends*
First dice rolled 5, second 6 a the third 1, wich means that the last dice diden't hit.
Which cancels out that rolls Dmg and Effect.
In the first row then you score a 1 and in the second you get a 4 giveing the total dmg of 5.
The effect dice rolls a 1 on the second and third roll, the last one dosen't count though cause of the *atleast a 4+ with the hit dice*.
User Effect
If 1 appears then dmg is x2
Result
Dmg:
Effect: x2
HP: 300 -> 290
Defensive
Standard Defense
x . . . , .x ., . . x . ., . . x
(Block, Dmg, Evasion, Resist)
or you can try to counter attack if you think your stronger then your opponent.
Counter Attack
x . , . x . , . x
(Hit, Dmg, Effect)
If you like this then I could customize the dices for each game.
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